Scores & Assessments in Umety VR Content

Scores & Assessments in Umety VR Content

There are a number of ways in which VR can help fill gaps in the learning process. It can provide more instances of working with, or interacting with, a concept. It can foster higher-order thinking and help to develop critical thinking by way of experiential learning, as it encourages students to explore, identify, and experiment with the content at their own pace. We have attained all of the above in our modules through the accurately curated assessment questions that cover different domains of cognition under Bloom’s Taxonomy. 


Below is an example of a multiple-choice question that appears as part of an assessment inside a VR module. 




The student receives instant feedback and the scores are then shared with the online platform, where the teacher can view detailed reports.  If the student is using the device offline, the scores are retained and sent to the platform when the device has an internet connection.  
 
Students can also see their own results in the online platform, or right in the device under the My Results tab.   




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